// Game Producer · World Builder
Game Producer · Game Design Sensibility
Transforming visions into interactive experiences. From concept to delivery, I lead multidisciplinary teams to build games that leave a mark — including Candellum, winner of the Pégases 2026 Best Student Game.
Game Producer with a background in law and business — a unique combination that brings rigorous project management and sharp negotiation skills to the production pipeline. Passionate about the intersection of storytelling, game design and technology.
Trained at ISART Digital, I've led teams of up to 18 people on award-winning projects across video games, VR experiences and board games — always with an eye for game design and player experience.
Outside of production: story-driven RPG fanatic (Baldur's Gate 3, The Witcher, Kingdom Come), DnD dungeon master, guitarist, competitive archer and WoW guild leader of 40.
Professional
Production of VR & animation projects for TF1, France TV, Canal+ and the Musée National de l'Immigration. Lead project on Vaulted Harmonies (CNRS × Notre-Dame). Set up team monitoring systems and handled HR & recruitment.
Client advisory, consistently exceeded targets. Built strong communication, negotiation and goal-driven project management skills.
Education
VR experiences, video games and board games — from award-winning student projects to professional productions.
Led a team of 18 (programmers, artists, designers, sound designers). JIRA sprint planning, backlog & risk management. Best Student Game at Pégase 2026, IGF honourable mention, nominated at BIG Festival São Paulo.
Interactive VR archeoconcert in collaboration with the CNRS, screened in dome format at the Planetarium. Coordinated in-house graphic team & external providers, managed schedule and budget, oversaw scientific collaboration with CNRS researchers for acoustic rendering.
Les Hoofs (TF1), Grandville doc (France TV), Musée National de l'Immigration doc, Pif et Hercule series (Canal+). Production monitoring, scheduling, external provider coordination.
Teleportation-based action platformer. Dual role: project manager & game designer. Designed Level 3, refined core mechanics, produced all pixel art & animations. Praised by jury for visual quality without a dedicated artist.
One-button dungeon-crawler fusing fantasy & pétanque. Full solo dev: design, code, art & audio. 2-player competitive mode with spell system. Best Multiplayer award out of 60+ student projects.
Battle royale-inspired PvP board game with modular tiles and punk art direction. Managed 5 designers + 6 artists. Designed mechanics, ran QA sessions, bridged design & art teams. Won ISART Jury Prize awarded by As d'Or jury members.